Find out how to craft the new Level Gems and what they do here! The newest dungeon available on Vendetta. Find out what the new items do and how to get them here!
A custom battle map created on Vendetta, here you will find where to get all the items available. The latest custom battle map created on Vendetta, find out where to get all this new shit from. The latest custom dungeons created on Vendetta, find out where to get all the new gears from.
The latest custom dungeons for your new armor sets! The latest Temple Arena update, find out where to get all the new and old trophies. Apparantly this game is still being updated and I have to keep working on it! Find out what materials you need to get your Lv Legendary Weapon Achievements! Find out what materials you need to get your Lv Legendary Armor Achievements!
There are a lot of pages on this spreadsheet. To help you navigate it easier you can click this button in the bottom left of the sheet to open up a menu or use the tabs along the bottom to help you get to where you want to go faster! You can also click the titles of the pages above to take you directly to the page you want to go to. Creating a new character?
Check what each Race's unique class passive is here! Still haven't figured out which NPC sells which item? Before you leave this area collect a tonic, four herbs and a life potion and move on. The following area yields water lily, two herbs and two tonics. Move to the right passage.
You will find it blocked by stones. There is a secret passage hidden two spaces below the lower stone. Enter it, go right and then down to a new area.
Here you will find water lily, three herbs and two tonics. To solve the glyph puzzle- 1 First sail on the outer three black glyphs approaching from the outer side as shown in the screen shot. Move down to the next screen. Collect gp and a water lily and go to your right. This area would yield tonic, herb and water lily. The chest has Gaia armor. Go back to the beginning of the secret passage and exit to your left.
Now kill the foe guarding the path to your right and move to the next area. You will also find the revive spell and rubber ring from the chest. Go back one screen right and head up. Retrieve tonic, four herbs and remedy before solving the glyph puzzle. Follow the arrow directions in the screen shot to solve it. Follow the now unblocked path. The next area has three herbs, life potion and tonic. The chest has flower rod. Move on to the next area.
Here you will find tonic, remedy, five herbs and water lily. Solve the glyph puzzle as shown by the arrow directions in the screenshot. It has tonic, two water lilies, two herbs and remedy. The chest has Gaia shield. Here you will find tonic, ether, water lily and herb. The upper path leads to the hall of treasure; we will come back here later. Follow the southern route.
The next region has a glyph puzzle. To solve it follow the arrow directions in the screen shot. The following area has nothing but a smoke guarding the path. Kill it and move on. The next area has a boss waiting for you. Before you fight it collect two tonics, herb and mid tonic and the Gaia helmet from the chest of that area. Return to the hall of treasures to get life potion, two tonics, tent, water lily, bonus xp and bolt omni spell.
Return to the boss, heal up and save. Now confront the Lamia EX. Kill it and exit blue lagoon. Joelle will unlock the door. Get inside.
Here you will find leaves floating on water. You can jump on it to get on the other side but once you jump on them and move over, they perish. However the leaves with flowers will allow you to jump on it twice. So make your way wisely.
Remember this as this information will be useful in solving puzzles. Save and follow the northern route. You will come across a new kind of puzzle-the leaf puzzle. The wall has the instructions scribbled on it. The puzzle is simple- you have to perish all the leaves before jumping on to the star-marked platform. The leaf with flower has two numbers separated by a slash assigned to it.
That means you have to jump on it twice at different times as per the numbers allotted to it. The sequence is consecutive: So you jump on the leaves with the assigned number, starting from 1.
After jumping from 4 to 5, you jump back to 6 which is the same leaf as 4 and then on 7. The puzzle solution is shown in the screenshot. Collect remedy and tonic before moving on. A conversation follows. The next area has ether, two tonics and seashell. Go to your left. Here you will find another leaf puzzle. Follow the numbers in the screenshot to solve it. The next room also has a puzzle. Follow the screenshot below.
The chest has floral key. Press the switch to re-spawn the leaves and make your way out. Go back to the entrance of Gaia temple. Follow the right path.
The room has two tonics. It has tonic and teresa robe in the chest. Use the floral key to unlock the gate. The following area is another puzzle. Here the leaves with same color disappear if you step on any one of it. You have to jump and make your way to the upper right corner of the screen where the switch will reset the leaves.
Then follow the screenshot. Follow the screenshot. Go north. This area will yield two tonics. There is a secret passage here below the upper right fairy. Enter it to get frog mask refer screenshot. Move to the north. Solve this puzzle using the following screenshot. Proceed to the eastern path. Retrieve two tonics and remedy before moving on. The following region is a long route to a red chest. Now jump on the leaf in front of the left fountain. Jump to your left again, walk two spaces down and jump again.
Keep it up and make your way down. On the way down collect tonic and mid-tonic. Retrieve defense tab, spirit tab, speed tab, life tab and magic tab and get back to the red chest. Open it and you will discover another ability-swimming. Head back to the entrance and follow the left path this time. The area that immediately follows has tonic and herb. Next arrive to the area with shore and water and get remedy, tonic, limestone and herb.
You cannot access the chest now as they are guarded by fountains. Get into the water from the shore and swim ahead. The water body in the following region has two limestones, remedy and two water lilies. Fight the foe and move ahead. The next area has water lily and tonic.
Proceed onwards to find has limestone and tonic. The chest has ritual tiara. The successive area has tonic, mid-tonic and tent. Pull the switch to deactivate the fountains. Walk back one screen and access the chest to get a nephilim dress. Go back to the shore where you started from and open the chest. Head back to the entrance and move to the right path. The chest contains thunder sword. Return to the entrance and follow the northern path.
Reach the shore and dive in the water. Keep on swimming till you reach a passage blocked by a smoke. Collect the tonic and mid-tonic and then fight to move ahead. The following area has three water lilies, three tonics, elixir and mid tonic. Fight the foes and carry on. The next water body yields two tonics. Swim till you reach the land. Collect tent and tonic. Heal and save and return to the hall of treasures. Collect your bonus xp and icebrand sword and then return here.
Watch the cut scene ahead and carry on. Get ready for a fight. Put on rings that lower water damages. Meet the Water Fiend. Follow the conversation and ask fairy queen to heal your party. Time to head on for our next quest. This time we will head directly to Odele shore to try out the swimming ability.
You will find the following as you explore the new areas- 1 3 water turtles, found one screen up the odele shore. By this time you would have attained a new rank in turtle hunting.
Before you collect your reward from Gideon offer your turtles to the local hunters to get some bonus items. Gideon will give you turtle armor. You will find this cave as marked as no. Enter the cave and save. The next area has a tonic. The following region has mid-tonic, tonic and remedy. Move on to find remedy and tonic. The hall of treasure will give rubber ring. Now sail to the south of the blue lagoon island in the world map and enter Gate 1 marked as no.
The entrance has three mid tonics and a life tab. Enter the half open gate and you will get transported to another world. Read the conversation to get an idea of where have you landed. Walk out of the place and keep walking along the path till you come across a house on an island connected to the mainland by a bridge. Enter it and a surprise is waiting for you. Read the conversation carefully.
You are introduced to bounty hunting. You will receive hunting license 2. Go through the door up the room to enter a hall. Unlock the gates with the keys you have right now you will have only onyx key, golden key and the floral key. See what happens. Get inside the unlocked cabins to know more about what you have unleashed. Go back and see what Gideon has to say.
Fight it and get back to the cabin from where it has been released. Exit and walk towards north. We will return here after we complete the current quest. The entrance has a life potion. Talk to the creature to let you pass. The next region has iron nugget and tonic. Carry on to the successive room to find tonic, two iron nuggets and remedy. The following room is the hall of treasures and has two iron nuggets and tonic. Retrieve the tonic and two iron nuggets in the successive room.
Get back to the hall of treasures to get the dodge ring. Exit the cave to the other side. As you shall pass by a dilapidated house on the upper left hand side of the marse cave, care to enter it. Follow the in-game tip carefully. Moreover you can always come here for healing your entire party for free! Exit the house and move ahead. You will find yourself meandering through the path across the world map.
Keep walking till you reach the weapon shop. Buy and sell anything must buy sleep rings and enter the darker and broken look-alike of the Gaia temple-the dead Gaia. Zoom to get full view The characters will start commenting.
Search the place for two tonics and ether. Go down the stairs and pick up mushroom before you save and move on. Collect the mushroom from the next area and carry on.
While going to the next area you will find the characters talking. After you reach the new area you will see two strips of land on both sides connected by tiles and two more inaccessible strips of land bearing two chests in front of you. From here, take to your right. Keep walking the narrow strip of land, collect the mushroom and get the tiamat armor. The enemies here casts poison or paralysis, so be prepared with proper equipments before you face them.
Pick up the tonic on your way and carry on. As you reach the dead end of this strip, cross the tile and follow the opposite strip of land. Retrieve oreades from this region and follow the right path. Get back one screen, jump over the tiles onto the opposite strip and walk towards south.
Climb the stairs when you see it. This room has remedy, mushroom, mid tonic and life potion. Get the doom rod from the chest. You will find some instructions on the pillar for the maze puzzle in the southern room.
Read it and enter the room. Now this puzzle is difficult to describe so you will have to do it on your own. The moving rocks walk in parallel with you, so you can block them from following you by hiding behind the stationary rocks. Just make sure you are way ahead of them.
There is no time limit so you can take your time. Also, you cannot use the shift key to walk rapidly. Good luck! A conversation follows while leaving this room. The next room has mushroom and three tonics. The following room yields tonic and mushroom. Go back one screen and retrieve gungnir spear from the chest.
Get back to the room with stairs and follow the left route. Pick up the tonic, oreades, two mushrooms, mid-tonic and ether. The chest has stained tunic.
You need the sewer key to open the gate. Get back to the previous room and head down the stairs. Keep walking the strip to where it leads. Collect the mushroom and move on till you come across a save point. Cross the tiles to your right and keep walking the strip. Pick up the tonic and oreades on your way and climb up the stairs when you come across it.
The area has mushroom, tent, ether, remedy and two tonics. Go into the next room. Here you will find mid-tonic, mushroom, two and tonics. Collect mid-tonic and mid-ether along your way to the north. There pick up life potion, two mushrooms, two tonics and oreades before you exit to north. A conversation ensues. This room has three tonics, oreades, mushroom, iron nugget and ether.
Move to your right to get the sewer key. Head back and climb down the stairs. Walk towards the previous stairs we climbed, following the same strip. When you reach an area with tiles connecting the opposite strip, jump over and walk towards north along that strip. Keep walking while collecting oreades and mushroom and reach the chest. Open the chest to get a belias dress.
Walk back along the strip till you hit the dead end blocked-chest; move back one screen, cross the tiles and walk north. Go to the hall of treasures, collect your treasures with oreades in that room , exit and follow the right path. Keep walking till you reach the stairs. Climb it and walk west. Unlock the gate with the sewer key.
Move north and observe the characters talking. The following area has remedy, two tonics and ether. Enter the next room to play the maze puzzle.
After completing it collect three mushrooms, mid-tonic, three remedies, oreades, two tonics, two iron nuggets and treant wand from the chest in this room. Move on to the next room to get mushroom, two tonics, remedy and iron nugget. Move to the northern room and solve another maze puzzle. Pick up the three tonics, four remedies, ether, three mushrooms, two iron nuggets, mid-tonic and shockwave spell.
Go back to the gate that was unlocked using the sewer key. Follow left path and then down. Get the tiamat sword from the chest. Keep walking till you reach the room of stairs going down. Open the chest to get tiamat shield. Go down and follow the strip going to the hall of treasures in the sewers. Jump over them and walk west. Open the chest to get prophet hat. Jump back and go up to the gate that opened with the sewers key on the second floor. Walk one screen left and go up the path.
This room has remedy, oreades, ether, mushroom and tonic. Walk left and collect three tonics, two mushrooms, ether, life potion and remedy. The next room has maze puzzle.
Solve it to get three mushrooms, life potion, remedy, tonic, two ethers, oreades and mid-tonic from this room. The following area yields life potion and mushroom. Move on to your right and pick up the tent and save. Go north to find two tonics. Return to the previous screen, move down and go to your left. Again go back two screens to your right onto the third screen. Open the chest to get tiamat helmet. Go down from that screen and keep walking till you reach the last room.
Therefore, a bride's training must mirror the behaviour of the naginata. Morning and night, while asleep or awake, you shall strike the practice post with all your heart. Strike again. Strike with a single mind.
If you do that, the man will never look away. Guitar Sea-drift. A guitar sea-drift that washed ashore in the Underworld. The guitar reminds you of the ones you saw at concerts and disperses the illusions on the Stairway to the Ark. Heart-mark Scrap. A small letter with a printed heart on it.
Hide 'n' Seek Certificate. A pin given to the Hide 'n' Seek Master. Hide'n'Seek King Badge. A new badge from the Hide'n'Seek King. Hide'n'Seek Toto Card. There are 40 Totos hidden around the park and for every 5 Totos that you find you can get a prize. A huge glass ball received from an Android in Elzion. It seems that it is not used in some future game called "bowling," but it feels like it has some mysterious power somewhere.
Human Figure Statue. Statue of Lord Genshin. Originally it was received by the Shin-Dynasty palace from the Mi-Dynasty, but it was immediately donated to the town. Illusory Orca-Sandfish. An "illusory" fish received from a man in Rinde. It is smooth without curves from head to tail which means it does not look much like a fish at first glance. If you ask people who have eaten it, they all will tell you the same thing. A memo picked up in the Haunted Chateau. Repair requests: Because the 4th floor eastern statue moves from a button on another floor, please check that the wiring isn't faulty.
The direction of the armor on the west side on the 3rd floor changes from time to time. Check that the fixtures aren't broken.
There is some damage to the wall on the 2nd floor so use one of the paintings to cover it for a while until we can fix it. Interrogation Room Key. The key needed to enter the interrogation room.
It's a simple looking key, but it feels heavier than it appears. Jailer's Memo. A piece of paper picked up on the Prison Ship Gulfagin. The numbers are written on it. A key found within the Funeral Cavern. Around the surface of the object is a design that gives the feeling of the mysterious, simplistic charm of the prehistorical cultures.
Unlocks Dogu doors and is used to initiate the Dogu Riddles for Spirit fights. Part of a broken key. If you can gather all the pieces and repair it, it might come to good use.
Uncharted Region Verdot Depths. A kite sea-drift that washed ashore in the Underworld. The kite reminds you of the ones flown in Izana and disperses the illusions on the Stairway to the Ark. Kiyosuke's Wallet.
A wallet the Kiyosuke clumsily dropped at the Cat Shrine. The Futen Cat Jiro defended it against theft. A cat's prey found on the Last Island. Known as the "King Crab Junior," it's the immature form the large clawed monster that has given Aldo and his party trouble.
You can find many of them around Last Island due to the favorable climate for the little crabs. Its claws are its most recognizable feature even in its immature state, but because of its weak power, it is the perfect plaything for a cat. Legendary Hero Badge. A mysterious badge owned by an even more mysterious frogman. It can only be wielded by a legendary hero. It is made out of an unknown metallic substance. It's said to give the wielder times more courage and times more determination.
Letter from Marlowe. I hope this letter finds you well. It has been quite some time since we last met. What at first felt like such a behemoth task, has at last come to an end. The bridge is finished. Everyone here at the village is eagerly awaiting your return. If you find time in your adventuring, we would love to see you again.
Fight battles then return to any town in the Present era. Letter of Authorization. Permission to enter Mahora Lake given by Garneli. Because Majora Lake is a holy and sacred area, entrance without permission is strictly prohibited. Letter of Introduction. A letter of introduction written by the wealthy merchant Ryunoshin that gives permission to enter Kurosagi Castle. As a reason for entering the castle, Aldo wrote that there are many reasons.
Lord Sharkington's Orb. A sound orb received from Lord Sharkington. The cries of his soul are recorded in this orb. Those who have listened to it compare it to a womanizer having to run away suddenly with bare feet. A sacred mark passed down from ancient times said to have the power to Seal the Tomb of the Gods. Blessed with the legendary Beast's prayer. Blessed with the legendary God's prayer.
Blessed with the legendary Man's prayer. Matured Explosive Walnut. An explosive walnut that has been allowed to mature over an incredible length of time to the point of perfection. After 20, years, this could double the punch power if eaten with a drink. Aigre Saint-Jacques.
The deep rich flavors and the citrus accent each other in a beautiful harmony. The fruit known as Zonzeni, found far to the south, has all the vitamins necessary to maintain a sailor's diet. Anchor Clams are also regarded as good luck to sailors, and are often eaten while imagining raising anchor and setting sail. Completely restores the party's Hit Points and Magic Points. Message when eating: The sharp flavor wakes you right up, and een makes your sea-sickness melt away!
Angel Snow Mochi. A confection made by kneading yukimochi flour carefully in a stone mortar with candies covered in snow and chilled. The mochi is so soft that it cannot retain its shape unless it is half frozen, and melts in one's mouth like a soft, thawing flake, leaving only a gentle sweetness.
It seems that the children of Itoise prefer to eat them covered in powdered sugar, piling it up like a snowman while singing kids songs. Completely restores the party's HP and MP. Message when eating: The cold sweet comes apart, warming your heart for some reason Authentic Curry Rice.
A home-style meal widely prepared in the central continent. Simmered meat and vegetables blended in harmony with spices of the continent. Mild, yet sweet. Many children rush excitedly to their homes at dusk, following the scent of their favorite meal. Compared to its counterpart, spices in this dish have been modified for a more rich, aromatic, and authentic taste. Message when eating: A savory meal that melts in your mouth!
A grain-based bread made for centuries in the Old Church Domain. It is made by layering thinly rolled dough and then baking it for a long time. The small air bubbles that form inside the dough as it expands create a light texture, and despite a lack of ingredients, the dough has a nice fragrance to it.
In this part of the world, it is customary to call the browned edges of the sliced bread "wings of bread" to honor the gods. Message when eating: It has a crispy texture and rustic aroma. Beef Chitterlings. Simmered fresh beef in broth, seasoned with salameric and volcanic pepper. The sight itself might not be very appealing, but one bite of the sweet fat will send your tastebuds over the edge. An exquisite, spicy taste. Message when eating: The seasoning goes great with its chewy texture!
Beef manju steamed in cooking ware called "Seiro. The juicy meat is then wrapped in a skin as white as the pure snow of the Kunlun Mountains. It has been loved for generations by the people who live on the mountains and brought down to Nagsham.
It is so delicious that it is popular among the nearby monsters as well. Message when eating: It is soft on the outside and juicy on the inside! The taste drives you crazy! A fruity dessert filled with aqua berries, it is made from magma gelatin and fruit juice. The berries, preserved inside the transparent mold, burst into flavor delighting your tastebuds. One spoonful of this sweet delicacy will have you craving for more.
Message when eating: The burst of flavor from the berries and gelatin is irresistible! A fruit that is shrouded in mystery. A blessing comes to those who dare to conquer the path of suffering Message when eating: It has a reassuring taste As though you could walk a long distance Braised Beef Bowl.
Beef belly and boiled eggs simmered in a sweet and spicy sauce. Tender and juicy, it instantly melts in the mouth. Melting into the tangy sauce is the fat from the beef, adding additional flavoring to the rice resting below it. The egg accompanying it completes the dish. A meal that will have you asking for more rice. Message when eating: Another bowl, please! Chilled Dragon Soba. An ancient recipe from the Dragon Palace. Uses thick noodles made from a sea grain called "Coral Wheat". The noodles a boiled to a soft consistency and then served with a refreshing and cool soup.
The soup base is made of seaweed and salt, creating an emerald green color. The emerald soup and the white noodles create the image of a beautiful beach. Message when eating: The refreshing salty soup compliments the noodles! Chilled Epiclus Pasta. Chilled Sphere Cotta. A transparent jelly-like candy made using the pure spring water of Acteul. The casing is made of chilled water and catelame powder. Inside is a little ball made of sugar burdock. Its cool look, delightful texture and refined sweet taste are sure to refresh!
Message when eating: Refreshingly cold and enjoyably jiggly! Opal rice steamed in cider. Contrary to its appearance, the cider adds a subtle sweetness to the rice that gives it a surprisingly traditional flavor. The bubbly sensation absorbed from the carbonated drink inside the rice is said to have you hooked.
Message when eating: The rice fizzles in your mouth! Made from Blascorn harvested from the islands far to the south. If you dry it out then heat it up, it expands with an explosive force.
It is that expanded form that the stalls sell. It can grow as large as your fist, and has a very peculiar texture. By simple applying slat, the corn's natural sweetness is drawn out, and is known as the soul food of the people of Rinde. Message when eating: It's so fluffy! The strange texture seems to pop around your mouth! Delish Fish Dish. Boiled wheat noodles placed in a salty soup. A dish designed to fit with the uncertain lifestyle of the fisherman, it goes well with just about whatever they end up catching.
It was named after the fishermen who benefit the most from its versatility. Message when eating: Perfect with a pinch of salt and some seafood. Unique to even the region of Rinde, this meat is grilled on a rotating spit roast. Generally, Madoro Sheep meat is heavily seasoned and soaked in Vastsea Yogurt before roasting, then the cooked outer skin is sliced off and enjoyed sandwiched in bread with cabbage.
The meat's juices tickle your taste buds with every bite, and are accented by the cool sweeteness of the cabbage. It is considered nothing more than a snack, but the rich, savory textures will lead you straight to flavor town.
Message when eating: It's so juicy! The meat's juices fill your mouth with a pleasant warmth! An old beast word for the dish Ino Pig stew. The soup base is made with finely cut fat and Ino Pig bones, giving it a deep mellow flavor. The meat is cut into bite sized pieces that dissolve in your mouth.
It also tastes good wrapped in leafy greens. Message when eating: Thick soup and soft meat really gets the taste buds going! Dried Puffer Shark. A puffer shark fished in large quantities near Zami. It is poisonous and therefore not particularly good for eating. They were disposed of in an unused well that had salt water seeping into it causing a terrible smell that became quite the problem. However, a starving traveler going over the mountain inadvertently took a bite of one. The results were surprisingly tasty.
The fermentation process eliminated the poison and it became a staple food of the local region. Disciple of Ruin. Special Guard Drone. Special Guard Bot. Witch's Familiar. Special Arianrhod. Special Deus Ex. Witch's Underling. Riica Deluxe. Shadow Witch. Spirit of Salamander. Purgatory Guard Dog. Blue Salamander. Durable Agateram. Scarlet Eraser Bit. Sniper Recon Bit. Beast Vita Vares. Synchronous Phantom. Cradle System. Reptires' Familiar. Cradle Omega. Teardrop Flasmelk.
Ember Dragon Reborn. True Ember Magic Dragon. Lokido's Father. Supreme Arianrhod. Twilight Sickness. Fire Drake Vaschtal. Abbetos Brothers. Agateram Prototype. Armored Mercenary. Beast Angel Geo Anguirus. Beast King Guildna. Berserk Beast Neo Angurius. Big Dancing Flower. Cat Loving Guard Dog. Claidheamh Soluis.
Commander Anabel. Concealed Prayer. Custom Search Bit. Darkness of Treasure. Defense Mechanism. Demon Empress Garneli. Demon Lord Genshin.
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