Diddy Kong After Donkey Kong turns on the lighthouse's light, a ship will enter the area. Now Diddy should go there and use the jetpac to reach the deck of the ship, where he can slam a switch you have to start slightly ahead of it in the direction the ship is moving, as the switch will have moved a little by the time you land.
This causes the banana to shoot out, and Diddy will have to fly once more to reach it. On the lighthouse island, Diddy must jump into the jetpac, then fly to the top of the lighthouse.
There, he can trigger the release of a garbage fish in the area where the ship is sunk in the big water portion of the level. Drop down and use telporter number 5 to reach the general area. Then swim and find the fish. Enter its mouth you have to time this just right , then kill the bee inside. Now shoot the targets when the fan is out of the way.
Hit all 3 within the time limit to win a golden banana. This may take several attempts to accomplish, so be warned. Near Funky's arsenal is a strange rock formation. Diddy can play his tune on his pad to open a door to the nearby sunken ship.
Swim there before the time runs out to enter and find a bonus barrel. The reward is a golden banana. In the treasure room that Lanky unlocks as Enguarde the Swordfish, Diddy can find a pad that allows him to spring up to a bonus barrel. If he wins the stage, he wins a golden banana! A blueprint guardian waits for Diddy in the lighthouse area.
He must return the blueprint to Snide if he wants to collect that golden banana, though. Tiny Kong There is a submarine below Funky's Arsenal, as well as a shrink barrel. Tiny should shrink and enter the submarine to find a bonus barrel that will allow her to win a golden banana.
Find the strange rock formation near Funky's Arsenal and play the tuba. Now Tiny must race to the opened grate on the sunken ship and enter if she wants to find the golden banana. At the bottom of the area where you find the lighthouse, Tiny can shrink and enter a shell to find a mourning mermaid. She lost her pearls.
If you return them, she'll give you a golden banana in return. The pearls are located in the room Lanky unlocks as Enguarde. Go to that room and shrink to enter the keyhole of a treasure chest.
Inside the huge chest, clams open and close their mouths. You must swim inside, collect the pearl, and leave without getting hit. Shoot each vent on the large heart three times in the time allowed for your banana. Banana 4 : The last banana requires you to use Lanky to turn into Enguarde to open up the way to a large room with towers of gold coins.
Jumping through the DK star three times does this. Inside, it works just like the blocks in the last level. Bounce your way to the top. Banana 1 : Yet again, enter the sunken ship for a banana. Banana 2 : Shrink and enter the giant shell and talk to the mermaid.
Find her five missing pearls and return them for a banana. To find them, go to the treasure room, and enter the keyhole of the giant chest. The pearls are in the oysters. Banana 3 : Pound the Tiny switch and go to the half sunken ship. Banana 4 :Go to the large cove and find a small chunk of metal. If you shrink, you can enter the small opening for a banana. Banana 1 : Once again, enter the ship the same way the others did.
Banana 2 : Pound the Lanky switch and swim to the half-buried ship in the large cove. Banana 3 : Use Enguarde to smash all the chests until you find the one with a banana in it. Banana 4 : In the coin room, use the other tower and float your way to the top for a bonus barrel. Banana 5 : When the water is high, Lanky can climb onto the docks near the entrance to get his Blueprint. In the alcove with the piles of gold, Diddy can raise the water level, then spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana.
Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint shall be forthcome. Once Lanky slams a switch in the beginning cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float by means of his pad to the tip and play a Barrel game for a Golden Banana.
Using his trombone near Funky's store, Lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. Underwater near the lighthouse, Lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. Lanky's Kasplat in the beginning dock right of the level entrance near the cannon. The blueprint he holds brings Lanky another Golden Banana from Snide.
By Lanky's first switch is Tiny's and she can race to the alcove to encounter a Bonus game for the Golden Banana at stake. Tiny can shrink and swim underwater into an undisclosed piece of machinery below Funky's store and play the Bonus Barrel game inside. Once done a Golden banana is brought forth.
As with the other Kongs, Tiny can play her sax by Funky's Store and an alcove will open in the center sunken ship. She can swim her way to a Golden Banana. By the treasure piles, Tiny can shrink into the treasure chest and collect the pearls inside for the Mermaid in the lighthouse area and get a Golden Banana.
Tiny's Kasplat is on the above bunker across Cranky's lab. Once the Kasplat's beaten the Blueprint will appear. By Lanky's Kasplat, Chunky can load and shoot the cannon at the moving targets.
Once done a Golden Banana will appear.
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